Posted: May 28Fantastic so far. Absolutely fantastic.I’m personally practically in love with the RPG systems in place.You pick two of the 9 classes to make a character, each class has different things you might want from it. One side of a tree might be different than the other side of it.
Feb 27, 2020 This video is unavailable. Watch Queue Queue. Watch Queue Queue. Rezrog is a roguelike dungeon crawler with tabletop game aesthetics set in fantasy world. The goal of the game is to create dynamic and engaging dungeon exploration experience for casual and hardcore players alike.
Light magic has healing/buffs and on the other side has anti undead and some holy magic nukes. Offensive tactics isnt just for warriors, it has passives that help ANY class with skill power, focus regen. I just keep reading small things in skill tooltips and think 'Man that would make a cool combo with x class'. Something that makes me want to tinker with tons of characters is that Every unique two classes you put together to make a character gives a unique skill. So Necromancer/demonologist makes a giant flesh golem. Wizard/archers get explosive arrows. Offensive/defensive warriors get reposte and gain crit chance after blocking attacks (or something like that, might not be blocks)The stats are a little versatile as wellStrength doesnt just give you damage.
It increases health regen and base physical resistances. Is also required for some equipment.Dex doesnt just give ranged damage. It gives damage on daggers and spears, crit and block chance. And it also gives skill cooldown reduction.Int Is a little more straight forward, skills that are based on int scale with int, but also gives focus regen.Willpower gives magic resistance, willpower based skill power, max focus (and maybe focus regen too, cant remember.But with these systems in place, theres so many different ways you can approach each class. I currently have a dex tank maxing shield block chance and taunts.
A willpower melee dps druid/warrior and my main character is a bard/priest that also uses heavy armor and a greatsword.The rpg system is just SO well done. So much flexibility, so many compliments in different corners of each class that go with thinks you wouldnt think of upon glancing over them the first time.I’m having fun with the campaign as well so far. Still on the first 'big' mission where you have actual rts vs rts battles.
It’s taking a while and I’m having a decently fun time hording units and attack moving them. From what I have available so far there’s not TOO much microing you need to do for pve at least. Double click a unit type and press their hotkey to get all units to use that ability. Its neat seeing all my axemen hold their shields up and stop taking damage from the enemy archer fire.Not sure how well the game pans out in the long run, but I had my hands on the other game and this one just seems to not suffer from the shortcomings of the previous title. Havent tried MP, hopefully the hero classes in that arent boring like last time too.Either way, this games great. And for its price point I cant see a fault in it really.paja45. Posted: May 30THQ is back!
And brings back AAA RTS quality we didn’t see since Dawn of War Dark Crusade or The Lord of the Rings: Battle for Middle Earth 2.The developer did wonderful and faithful implement the feedback of the community. You are going to experience here 5 unique and different factions, with a really neat advanced base build and huge armies.
A game for everybody, old school veterans, till new players.If you are learning to play RTS games, the game does offer a really cool feuture to play Co-op with AI, so the AI does help you manage your base and lead the army. This way I can even as pro gamer play vs my casual friends.I really like how they did improve upon the base build, its really nice and fluent.UnSchtalch. Posted: May 28Grimlore cures my depression again with SF3: Soul Harvest.Stunning visuals, beautiful soundtracks, overall great audio and at least 90% less bugs than SF3 did.
The developers really learned from past mistakes and I’m happy to see that.The story in the addon is much better than the base game, the RTS system got reworked, the RPG parts feel better too. The game might look simplified at first sight due to being able to only choose 2 skill trees and there being only 4 general resistances but the unit characteristics actually bring more to that. For example you might deal more damage or have additional effects dealt depending on if the target unit is living, an undead, a construct or just a humanoid. And even though you can only choose 2 trees, they feel much better designed than in the base game + you get a synergy skill depending on the trees you have chosen, you will also unlock 2 more skills later on from the side quests!The skirmish part is a bit worse now, though, but that will still be worked on by the devs. Also, there’s now ranked play available together with matchmaking.My honest score would be around 8.9/10 but I’ll give it a 10/10 just because I’m a big spellforce fan and it only costs you around 15 dollars/euro if you already own base SF3 here. 15-25$ for a game of such quality is a steal!Wormic.
Posted: May 28I don’t write reviews that I can ever recall. With that said I cannot keep this hidden gem to itself.
The developers and publishers aught to be applauded for their pricing and respect they pay to their fans when this game released. This is a massive standalone/expansion I’ve seen in years. The quality is top notch, the updated UI is so much cleaner. The graphics are so crisp, it runs beautifully and very well optimized. The voice acting is damn good, The lore bleeds throughout the game, its just a masterclass in RPG / Strategy mix that you won’t get anywhere else.I applaud you Grimlore Games, this game is fantastic and I hope you get the sales and respect you deserve.GeneralKong.